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Subject: Re: Bones in a Human Face
Date: Thu, 19 May 1994 00:58:56 -0700 (PDT)
From: "Randy R. Wall" <rrw@ecst.csuchico.edu>

> 
> Has anyone tried using bones to control facial expression in a model of a 
> human face?  For that matter, has anyone tried moving a bone axis rather 
> than just rotating it?  There is so much potential here that I just don't 
> have the time to experiment with!
> 
> Mark Decker

I have tried moving the axis and it works fine. Ya I just came from an 
ABUG meeting ( Amiga Butte Users Group ) and showed Imagine off a little. 
When I got to doing the bones I wasn't to sure I would make it through 
it, but it all went fine and some of the guys & gals that were there that 
have Imagine were glad to see how it worked, as they all seamed to not 
understand it to well. I also always find myself explaining how the 
prefrences work and how to change them..to me this is one of the most 
important things in Imagine, at least when it comes to working fast and 
learning to deal with the software. But alot of people I know that do use 
Imagine don't even use the preferences to there full potential. I don't 
understand this, it is about one of the easiest things to use in Imagine 
and can decrease the amount of time it takes to make objects, as well as 
stage set-ups. It can truely make Imagine user friendy, well to a point.
Anyways to any one out there who doesn't understand the preferences I 
would strongly recomend you go figure them out and get Imagine set up so 
that it works for you and not against you..You'll be suprised at how much 
quicker your work will progress... O well just my thoughts after demoing 
at the club meeting.

Hope you don't mind me throughing in the extra comments Mark. Just came 
to mind as I was responding to your message.

=RRW=





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